本文介绍: C++实现一个MC的键位显示,超级像样
效果:
是不是有那味儿了?
- 显示AWSD,空格,Shift和左右键的按键情况以及左右键的CPS。 彩虹色轮廓,黑白填充。
- 具有任务栏图标,可以随时关闭
- 字体是Minecraft AE Pixel,如果你没有装(大概率),你可以换用其他好看的字体(在代码中修改即可)
由于是从一个更大的项目中提取的代码,所以可能会有一些不美观之处。
必要的gcc编译参数:-lgdi32
代码如下:
/***************************************
* Keystrokes.cpp *
* 游戏按键显示 *
* Author: Wormwaker *
* StartDate: 2024/1/14 *
***************************************/
#include <Windows.h>
#include <tlhelp32.h>
#include <iostream>
#include <sstream>
#include <string>
#include <cmath>
#include <cstdarg>
using namespace std;
#define KEY_DOWN(vk) (GetAsyncKeyState(vk)&0x8000?1:0)
int scr_w = 0, scr_h = 0, taskbar_h = 0;
HDC hdcOrigin = NULL, hdcBuffer = NULL;
HWND hwnd = NULL;
HWND hwnd_console = NULL;
HINSTANCE _hInstance = NULL;
HINSTANCE _hPrevInstance = NULL;
LPSTR _lpCmdLine = NULL;
int _nShowCmd = SW_SHOWNORMAL;
/
#define CJZAPI __stdcall
template <typename _T>
string CJZAPI str(const _T& value)
{
stringstream ss;
ss << value;
string res;
ss >> res;
return res;
}
string CJZAPI sprintf2(const char* szFormat, ...)
{
va_list _list;
va_start(_list, szFormat);
char szBuffer[1024] = "";
_vsnprintf(szBuffer, 1024, szFormat, _list);
va_end(_list);
return string{szBuffer};
}
bool CJZAPI ExistProcess(DWORD dwPid) //判断是否存在指定进程
{
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (INVALID_HANDLE_VALUE == hSnapshot)
{
return false;
}
PROCESSENTRY32 pe = { sizeof(pe) };
BOOL fOk;
for (fOk = Process32First(hSnapshot, &pe); fOk; fOk = Process32Next(hSnapshot, &pe))
{
if (pe.th32ProcessID == dwPid)
{
CloseHandle(hSnapshot);
return true;
}
}
return false;
}
bool CJZAPI ExistProcess(LPCSTR lpName) //判断是否存在指定进程
{ //******警告!区分大小写!!!!******//
//*****警告!必须加扩展名!!!!*****//
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (INVALID_HANDLE_VALUE == hSnapshot)
{
return false;
}
PROCESSENTRY32 pe = { sizeof(pe) };
BOOL fOk;
for (fOk = Process32First(hSnapshot, &pe); fOk; fOk = Process32Next(hSnapshot, &pe))
{
if (! stricmp(pe.szExeFile, lpName))
{
CloseHandle(hSnapshot);
return true;
}
}
return false;
}
inline int GetScreenHeight(void) //获取屏幕高度
{
return GetSystemMetrics(SM_CYSCREEN);
}
inline int GetScreenWidth(void) //获取屏幕宽度
{
return GetSystemMetrics(SM_CXSCREEN);
}
RECT CJZAPI GetSystemWorkAreaRect(void) //获取工作区矩形
{
RECT rt;
SystemParametersInfo(SPI_GETWORKAREA,0,&rt,0); // 获得工作区大小
return rt;
}
LONG CJZAPI GetTaskbarHeight(void) //获取任务栏高度
{
INT cyScreen = GetScreenHeight();
RECT rt = GetSystemWorkAreaRect();
return (cyScreen - (rt.bottom - rt.top));
}
inline HWND GetTaskbarWindow(void)
{
return WindowFromPoint(POINT{ GetScreenWidth() / 2,GetScreenHeight() - 2 });
}
inline HFONT CJZAPI CreateFont(int height, int width, LPCSTR lpFamilyName)
{
return CreateFont(height,width,0,0,FW_NORMAL,0,0,0,0,0,0,0,0,lpFamilyName);
}
// 辅助函数:HSV到RGB颜色转换
COLORREF HSVtoRGB(double h, double s, double v) {
int hi = static_cast<int>(floor(h / 60.0)) % 6;
double f = h / 60.0 - floor(h / 60.0);
double p = v * (1.0 - s);
double q = v * (1.0 - f * s);
double t = v * (1.0 - (1.0 - f) * s);
switch (hi) {
case 0: return RGB(static_cast<int>(v * 255), static_cast<int>(t * 255), static_cast<int>(p * 255));
case 1: return RGB(static_cast<int>(q * 255), static_cast<int>(v * 255), static_cast<int>(p * 255));
case 2: return RGB(static_cast<int>(p * 255), static_cast<int>(v * 255), static_cast<int>(t * 255));
case 3: return RGB(static_cast<int>(p * 255), static_cast<int>(q * 255), static_cast<int>(v * 255));
case 4: return RGB(static_cast<int>(t * 255), static_cast<int>(p * 255), static_cast<int>(v * 255));
case 5: return RGB(static_cast<int>(v * 255), static_cast<int>(p * 255), static_cast<int>(q * 255));
default: return RGB(0, 0, 0); // Shouldn't reach here
}
}
// 主函数:返回随时间变化的彩虹色
COLORREF RainbowColor() {
// 假设时间按秒计算,这里使用系统时间或其他适当的时间源
double timeInSeconds = GetTickCount() / 1000.0;
// 色相按时间变化
double hue = fmod(timeInSeconds * 30.0, 360.0); // 假设每秒变化30度
// 饱和度和亮度保持不变
double saturation = 1.0;
double value = 1.0;
// 将HSV颜色转换为RGB并返回
return HSVtoRGB(hue, saturation, value);
}
inline void CJZAPI SetTextColor(COLORREF color)
{
SetTextColor(hdcBuffer, color);
}
inline void CJZAPI TextOut(int x, int y, LPCSTR lpText, HDC hdc = hdcBuffer)
{
TextOut(hdc, x, y, lpText, strlen(lpText));
}
inline void CJZAPI TextOutShadow(int x, int y, LPCSTR lpText, HDC hdc = hdcBuffer)
{
COLORREF oclr = GetTextColor(hdc);
SetTextColor(RGB(0,0,0));
TextOut(x+2,y+2,lpText,hdc);
SetTextColor(oclr);
TextOut(x,y,lpText,hdc);
}
void ClearDevice(HDC _hdc = hdcBuffer, HWND _hwnd = hwnd)
{
// 清屏:使用透明色填充整个客户区域
RECT rcClient;
GetClientRect(_hwnd, &rcClient);
HBRUSH hBrush = CreateSolidBrush(RGB(0, 0, 0));
FillRect(_hdc, &rcClient, hBrush);
DeleteObject(hBrush);
}
/
int left_cps = 0;
int right_cps = 0;
#define CPS_UPDATE_CD 1000
void UpdateCPS(void)
{
static DWORD startTime = GetTickCount();
static int leftClicks = 0, rightClicks = 0;
static bool leftButtonDown = false, rightButtonDown = false;
bool leftButtonPressed = KEY_DOWN(VK_LBUTTON);
if (leftButtonPressed && !leftButtonDown)
leftClicks++;
leftButtonDown = leftButtonPressed;
bool rightButtonPressed = KEY_DOWN(VK_RBUTTON);
if (rightButtonPressed && !rightButtonDown)
rightClicks++;
rightButtonDown = rightButtonPressed;
DWORD currentTime = GetTickCount();
DWORD elapsedTime = currentTime - startTime;
if (elapsedTime >= CPS_UPDATE_CD)
{
left_cps = leftClicks * (1000.0 / CPS_UPDATE_CD);
right_cps = rightClicks* (1000.0 / CPS_UPDATE_CD);
startTime = currentTime;
leftClicks = 0;
rightClicks = 0;
}
}
inline const int& GetCPS(bool left0_right1)
{
return left0_right1 ? right_cps : left_cps;
}
void DrawKeyBox(BYTE key, const char* name, int fs, int left, int top, int right, int bottom)
{
static const char* font = "Minecraft AE Pixel";
COLORREF color;
if(KEY_DOWN(key))
color = RGB(200, 200, 200) | (200 << 24);
else
color = RGB(1, 1, 1) | (80 << 24);
HBRUSH hBrush = CreateSolidBrush(color);
auto prevObj = SelectObject(hdcBuffer, hBrush);
Rectangle(hdcBuffer, left + (KEY_DOWN(key)?2:0), top + (KEY_DOWN(key)?2:0), right + (KEY_DOWN(key)?2:0), bottom + (KEY_DOWN(key)?2:0));
SelectObject(hdcBuffer, prevObj);
DeleteObject(hBrush);
HFONT hFont = CreateFont(fs, 0, font);
prevObj = SelectObject(hdcBuffer, hFont);
SetTextColor(RainbowColor());
SetBkMode(hdcBuffer, TRANSPARENT);
string text{name};
int x = left + (KEY_DOWN(key)?2:0) + (right - left) / 2.0f - text.length() * fs / 4.0f;
int y = top + (KEY_DOWN(key)?2:0) + (bottom - top) / 2.0f - fs / 2.0f;
TextOutShadow(x, y, text.c_str());
DeleteObject(hFont);
SelectObject(hdcBuffer, prevObj);
}
void DrawMouseKeys(int left, int top)
{
static const int box_w = 85;
static const int box_h = 45;
static const int box_gap = 15;
static const int fs = 15;
static const int small_fs = 10;
static const char* font = "Minecraft AE Pixel";
COLORREF color;
if(KEY_DOWN(VK_LBUTTON))
color = RGB(200, 200, 200) | (200 << 24);
else
color = RGB(1, 1, 1) | (80 << 24);
HBRUSH hBrush = CreateSolidBrush(color);
auto prevObj = SelectObject(hdcBuffer, hBrush);
Rectangle(hdcBuffer, left + (KEY_DOWN(VK_LBUTTON)?2:0), top+ (KEY_DOWN(VK_LBUTTON)?2:0), left + (KEY_DOWN(VK_LBUTTON)?2:0) + box_w, top + box_h+ (KEY_DOWN(VK_LBUTTON)?2:0));
SelectObject(hdcBuffer, prevObj);
DeleteObject(hBrush);
if(KEY_DOWN(VK_RBUTTON))
color = RGB(200, 200, 200) | (200 << 24);
else
color = RGB(1, 1, 1) | (80 << 24);
hBrush = CreateSolidBrush(color);
prevObj = SelectObject(hdcBuffer, hBrush);
Rectangle(hdcBuffer, left + (KEY_DOWN(VK_RBUTTON)?2:0) + box_w + box_gap, top + (KEY_DOWN(VK_RBUTTON)?2:0), left + (KEY_DOWN(VK_RBUTTON)?2:0) + box_w*2 + box_gap, top + box_h+ (KEY_DOWN(VK_RBUTTON)?2:0));
SelectObject(hdcBuffer, prevObj);
DeleteObject(hBrush);
HFONT hFont = CreateFont(small_fs, 0, font);
prevObj = SelectObject(hdcBuffer, hFont);
SetTextColor(RainbowColor());
SetBkMode(hdcBuffer, TRANSPARENT);
string text = sprintf2("%d CPS", GetCPS(0));
int x = left + (KEY_DOWN(VK_LBUTTON)?2:0) + box_w / 2.0f - text.length() * small_fs / 4.0f - 3;
int y = top + (KEY_DOWN(VK_LBUTTON)?2:0) + box_h * 0.75f - small_fs / 2.0f;
TextOutShadow(x, y, text.c_str());
text = sprintf2("%d CPS", GetCPS(1));
x = box_gap + (KEY_DOWN(VK_RBUTTON)?2:0) + box_w + left + box_w / 2.0f - text.length() * small_fs / 4.0f - 3;
y = top + (KEY_DOWN(VK_RBUTTON)?2:0) + box_h * 0.75f - small_fs / 2.0f;
TextOutShadow(x, y, text.c_str());
DeleteObject(hFont);
SelectObject(hdcBuffer, prevObj);
hFont = CreateFont(fs, 0, font);
prevObj = SelectObject(hdcBuffer, hFont);
SetTextColor(RainbowColor());
SetBkMode(hdcBuffer, TRANSPARENT);
text = "LMB";
x = left + (KEY_DOWN(VK_LBUTTON)?2:0) + box_w / 2.0f - text.length() * fs / 4.0f - 4;
y = top + (KEY_DOWN(VK_LBUTTON)?2:0) + box_h * 0.22f;
TextOutShadow(x, y, text.c_str());
text = "RMB";
x = box_gap + (KEY_DOWN(VK_RBUTTON)?2:0) + box_w + left + box_w / 2.0f - text.length() * fs / 4.0f - 4;
y = top + (KEY_DOWN(VK_RBUTTON)?2:0) + box_h * 0.22f;
TextOutShadow(x, y, text.c_str());
DeleteObject(hFont);
SelectObject(hdcBuffer, prevObj);
}
void DrawKeyMouseInfo()
{
static const int _left = 15;
static const int _top = 40;
static const int _pen_size = 2;
static const int box_w = 54;
static const int box_h = 54;
static const int box_gap = 10;
static const int fs = 24;
COLORREF color = RainbowColor();
HPEN hPen;
hPen = CreatePen(PS_SOLID, _pen_size, color);
SelectObject(hdcBuffer, hPen);
DrawKeyBox('A', "A", fs, _left, _top + box_h + box_gap, _left + box_w, _top + box_h + box_gap + box_h);
DrawKeyBox('W', "W", fs, _left + box_w + box_gap, _top, _left + box_w*2 + box_gap, _top + box_h);
DrawKeyBox('S', "S", fs, _left + box_w + box_gap, _top + box_h + box_gap, _left + box_w*2 + box_gap, _top + box_h + box_gap + box_h);
DrawKeyBox('D', "D", fs, _left + box_w * 2 + box_gap * 2, _top + box_h + box_gap, _left + box_w*3 + box_gap * 2, _top + box_h + box_gap + box_h);
static const int space_h = 35;
DrawKeyBox(' ', "--", fs, _left, _top + box_h*2 + box_gap*2, _left + box_w * 3 + box_gap * 2, _top + box_h*2+box_gap*2+space_h);
DrawKeyBox(VK_SHIFT, "Shift", fs * 0.75, _left, _top + box_h*2 + box_gap*3 + space_h, _left + box_w * 3 + box_gap * 2, _top + box_h*2+box_gap*3+space_h*2);
DrawMouseKeys(_left, _top + box_h*3 + box_gap*3 + space_h*2);
DeleteObject(hPen);
}
void DrawUI()
{
DrawKeyMouseInfo();
}
#define TIMER_PAINT_CD 10L
#define TIMER_UPDATE_CD 5L
VOID CALLBACK TimerProc_Paint(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ UINT_PTR idEvent,
_In_ DWORD dwTime
)
{
RECT rect;
GetClientRect(hwnd,&rect);
InvalidateRect(hwnd, &rect, FALSE); //会发送WM_PAINT消息
}
VOID CALLBACK TimerProc_Update(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ UINT_PTR idEvent,
_In_ DWORD dwTime
)
{
UpdateCPS();
}
PAINTSTRUCT ps;
void BeginDraw()
{
hdcOrigin = BeginPaint(hwnd, &ps);
SetBkMode(hdcBuffer, TRANSPARENT);
}
void EndDraw()
{
EndPaint(hwnd, &ps);
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam)
{
static HBITMAP hBitmap = NULL;
switch(Message)
{
case WM_CREATE:{
hdcBuffer = CreateCompatibleDC(NULL);
SetTimer(hwnd, 0, TIMER_PAINT_CD, TimerProc_Paint);
SetTimer(hwnd, 2, TIMER_UPDATE_CD, TimerProc_Update);
break;
}
case WM_DESTROY: {
if (hdcBuffer)
DeleteDC(hdcBuffer), hdcBuffer = nullptr;
if (hBitmap)
DeleteObject(hBitmap), hBitmap = nullptr;
KillTimer(hwnd, 0);
KillTimer(hwnd, 2);
PostQuitMessage(0);
break;
}
case WM_PAINT:{
BeginDraw();
// 获取客户区域的大小
RECT rcClient;
GetClientRect(hwnd, &rcClient);
int clientWidth = rcClient.right - rcClient.left;
int clientHeight = rcClient.bottom - rcClient.top;
// 创建双缓冲
if (hBitmap)
DeleteObject(hBitmap);
hBitmap = CreateCompatibleBitmap(hdcOrigin, clientWidth, clientHeight);
SelectObject(hdcBuffer, hBitmap);
ClearDevice();
DrawUI();
// 将缓冲区的内容一次性绘制到屏幕上
BitBlt(hdcOrigin, 0, 0, clientWidth, clientHeight, hdcBuffer, 0, 0, SRCCOPY);
EndDraw();
break;
}
default:
return DefWindowProc(hwnd, Message, wParam, lParam);
}
return 0;
}
/
bool TerminalCheck(DWORD dwPid, HWND _hwnd)
{ //检查是否为win11新终端
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (INVALID_HANDLE_VALUE == hSnapshot)
{
return false;
}
PROCESSENTRY32 pe = { sizeof(pe) };
BOOL fOk;
for (fOk = Process32First(hSnapshot, &pe); fOk; fOk = Process32Next(hSnapshot, &pe))
{
if (! stricmp(pe.szExeFile, "WindowsTerminal.exe")
&& pe.th32ProcessID == dwPid)
{
CloseHandle(hSnapshot);
{
char title[MAX_PATH];
GetWindowText(_hwnd, title, MAX_PATH);
if(strcmp(title, _pgmptr) && strcmp(title, "Keystrokes"))
return false;
return true;
}
}
}
return false;
}
BOOL CALLBACK EnumWindowsProc(HWND _hwnd, LPARAM lParam)
{
DWORD pid;
GetWindowThreadProcessId(_hwnd, &pid);
if(TerminalCheck(pid, _hwnd))
{
hwnd_console = _hwnd;
return FALSE;
}
return TRUE;
}
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
_hInstance = hInstance;
_hPrevInstance = hPrevInstance;
_lpCmdLine = lpCmdLine;
_nShowCmd = nShowCmd;
scr_w = GetScreenWidth();
scr_h = GetScreenHeight();
taskbar_h = GetTaskbarHeight();
WNDCLASS wc = { 0 };
wc.lpfnWndProc = WndProc;
wc.hInstance = hInstance;
wc.lpszClassName = "KeyStrokesWindowClass";
if(!RegisterClass(&wc)) {
MessageBox(NULL, "Window Registration Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return 0;
}
hwnd = CreateWindowEx(WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST,
"KeyStrokesWindowClass", "KeyStrokes by Wormwaker", WS_POPUP,
0, /* x */
0, /* y */
scr_w, /* width */
scr_h, /* height */
NULL,
// NULL,
NULL,hInstance,NULL);
if(hwnd == NULL) {
MessageBox(NULL, "Window Creation Failed!","Error!",MB_ICONEXCLAMATION|MB_OK);
return 0;
}
SetConsoleTitle("Keystrokes");
if(ExistProcess("WindowsTerminal.exe"))
{ //win11电脑且使用新版终端
EnumWindows(EnumWindowsProc, 0);
}else{ //旧版控制台主机
hwnd_console = GetConsoleWindow();
}
#ifndef SHOWCONSOLE
if(hwnd_console != INVALID_HANDLE_VALUE && hwnd_console != nullptr)
ShowWindow(hwnd_console, SW_HIDE);
#endif
// 设置窗口透明度
SetLayeredWindowAttributes(hwnd, RGB(0, 0, 0), 0, LWA_COLORKEY);
ShowWindow(hwnd, SW_SHOWMAXIMIZED);
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, scr_w,scr_h, SWP_NOSIZE);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0) > 0) { /* If no error is received... */
TranslateMessage(&msg); /* Translate key codes to chars if present */
DispatchMessage(&msg); /* Send it to WndProc */
ShowWindowAsync(hwnd, SW_SHOWMAXIMIZED); //保持显示并最大化
}
return 0;
}
原文地址:https://blog.csdn.net/cjz2005/article/details/135578830
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