本文介绍: Masonry一个封装了AutoLayout轻量化布局框架,较之于原生的NSLayoutConstraints类,它采用链式语法代码简洁,可读性更高。6. 在 AppDelegate.h 文件添加上UIWindow 属性,并在AppDelegate.m文件中添加以下代码设置界面为橙色,运行查看效果。2. 删除名称为MainstoryBoard,以及 SceneDelegate 的.h和.m文件默认情况下,支持自动装箱的宏以mas_前缀,如:mas_equalTo。

参考链接

目录

一、纯代码构建iOS页面

二、Masonry

2.1 约束

2.1.1 MASViewAttribute

2.1.2 UIView/NSView

2.1.3 NSNumber

2.1.4 NSArray

2.2 元素优先级

2.3 组合约束

2.3.1 edges

2.3.2 size

2.3.3 center

2.4 约束改变

2.4.1 引用

2.4.2 mas_updateConstraints

2.4.3 mas_remakeConstraints

2.5 示例


一、纯代码构建iOS页面

1. 创建iOS app项目界面选择storyBoard语言选择OC

 2. 删除名称为Main的storyBoard,以及 SceneDelegate 的.h和.m文件

3. 删除工程中Main storyboard file base name项的内容

4. 删除AppDelegate.m文件中#pragma mark – UISceneSession lifecycle中的内容

5. 删除 Info 文件中的 Scene Configration 中的项目

6.  在 AppDelegate.h 文件中添加上UIWindow 属性,并在AppDelegate.m文件中添加以下代码,设置界面为橙色,运行查看效果

#import "ViewController.h"

//...

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];//设置界面大小窗口
    ViewController *navController = [[ViewController alloc] init];
    self.window.rootViewController = navController;
    navController.view.backgroundColor = [UIColor orangeColor];

    self.window.backgroundColor=[UIColor whiteColor];
    [self.window makeKeyAndVisible];
    return YES;
}

二、Masonry

Masonry一个封装了AutoLayout轻量化布局框架,较之于原生的NSLayoutConstraints类,它采用链式语法,代码简洁,可读性更高。它支持iOS和MacOS X系统

2.1 约束

Masonry本质上是对NSLayoutConstraints类进行了一次封装,对外暴露简单api内部通过调用NSLayoutConstraints方法进行实现相关api对应关系如下

Masonry NSLayoutConstraints
.equalTo NSLayoutRelationEqual
.lessThanOrEqualTo NSLayoutRelationLessThanOrEqual
.greaterThanOrEqualTo NSLayoutRelationGreaterThanOrEqual

上述三个masonry功能api接收1个参数作为入参,具体可以为一下任意一种:

2.1.1 MASViewAttribute

MASViewAttribute NSLayoutAttribute
view.mas_left NSLayoutAttributeLeft
view.mas_right NSLayoutAttributeRight
view.mas_top NSLayoutAttributeTop
view.mas_bottom NSLayoutAttributeBottom
view.mas_leading NSLayoutAttributeLeading
view.mas_trailing NSLayoutAttributeTrailing
view.mas_width NSLayoutAttributeWidth
view.mas_height NSLayoutAttributeHeight
view.mas_centerX NSLayoutAttributeCenterX
view.mas_centerY NSLayoutAttributeCenterY
view.mas_baseline NSLayoutAttributeBaseline
make.centerX.lessThanOrEqualTo(view2.mas_left);

2.1.2 UIView/NSView

//these two constraints are exactly the same
make.left.greaterThanOrEqualTo(label);
make.left.greaterThanOrEqualTo(label.mas_left);

2.1.3 NSNumber

Auto Layout允许对heightwidth设置常量值,注意需要数字之前加@号

//width >= 200 &amp;&amp; width <= 400
make.width.greaterThanOrEqualTo(@200);
make.width.lessThanOrEqualTo(@400)

除了NSNumber,还可以使用基本数据类型结构体作为参数构建约束

make.top.mas_equalTo(42);
make.height.mas_equalTo(20);
make.size.mas_equalTo(CGSizeMake(50, 100));
make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0));
make.left.mas_equalTo(view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0));

默认情况下,支持自动装箱的宏以mas_为前缀,如:mas_equalTo

2.1.4 NSArray

可以传入前述三种类型参数所构成的数组

make.height.equalTo(@[view1.mas_height, view2.mas_height]);
make.height.equalTo(@[view1, view2]);
make.left.equalTo(@[view1, @100, view3.right]);

2.2 元素优先级

可以通过以下几个api指定元素优先级

  • .priority:为元素指定优先级
  • .priorityHigh:等效于UILayoutPriorityDefaultHigh
  • .priorityLow:等效于UILayoutPriorityDefaultLow
  • .priorityMedium:介于High和Low之间
make.left.greaterThanOrEqualTo(label.mas_left).with.priorityLow();

make.top.equalTo(label.mas_top).with.priority(600);

2.3 组合约束

Masonry提供了一些便捷的api可以一次设置多角度约束,被称为MASCompositeConstraints

2.3.1 edges

同时设置top,left,bottom,right约束

// make top, left, bottom, right equal view2
make.edges.equalTo(view2);

// make top = superview.top + 5, left = superview.left + 10,
//      bottom = superview.bottom - 15, right = superview.right - 20
make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))

2.3.2 size

同时设置heightwidth

// make width and height greater than or equal to titleLabel
make.size.greaterThanOrEqualTo(titleLabel)

// make width = superview.width + 100, height = superview.height - 50
make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50))

2.3.3 center

同时设置centerX和centerY

// make centerX and centerY = button1
make.center.equalTo(button1)

// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
make.center.equalTo(superview).centerOffset(CGPointMake(-5, 10))

除了以上方式,还可以使用链式语法提升约束代码的可读性

// All edges but the top should equal those of the superview
make.left.right.and.bottom.equalTo(superview);
make.top.equalTo(otherView);

2.4 约束改变

我们需要对已经存在约束进行修改替换操作时,有几种方法可以实现

2.4.1 引用

使用property持有指向对应约束的引用,进行修改取消

// in public/private interface
@property (nonatomic, strong) MASConstraint *topConstraint;

...

// when making constraints
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
    self.topConstraint = make.top.equalTo(superview.mas_top).with.offset(padding.top);
    make.left.equalTo(superview.mas_left).with.offset(padding.left);
}];

...
// then later you can call
[self.topConstraint uninstall];

2.4.2 mas_updateConstraints

如果仅进行约束的常量更新使用mas_updateConstraints即可使用api进行修改常量之外的其他操作都是无效

// this is Apple's recommended place for adding/updating constraints
// this method can get called multiple times in response to setNeedsUpdateConstraints
// which can be called by UIKit internally or in your code if you need to trigger an update to your constraints
- (void)updateConstraints {
    [self.growingButton mas_updateConstraints:^(MASConstraintMaker *make) {
        make.center.equalTo(self);
        make.width.equalTo(@(self.buttonSize.width)).priorityLow();
        make.height.equalTo(@(self.buttonSize.height)).priorityLow();
        make.width.lessThanOrEqualTo(self);
        make.height.lessThanOrEqualTo(self);
    }];

    //according to apple super should be called at end of method
    [super updateConstraints];
}

2.4.3 mas_remakeConstraints

mas_remakeConstraints会将view的约束全部移除然后重新install一次。这样使得在更新时候,不必去通过引用持有对应的约束

- (void)changeButtonPosition {
    [self.button mas_remakeConstraints:^(MASConstraintMaker *make) {
        make.size.equalTo(self.buttonSize);

        if (topLeft) {
        	make.top.and.left.offset(10);
        } else {
        	make.bottom.and.right.offset(-10);
        }
    }];
}

2.5 示例

@implementation DIYCustomView

- (id)init {
    self = [super init];
    if (!self) return nil;

    // --- Create your views here ---
    self.button = [[UIButton alloc] init];

    return self;
}

// tell UIKit that you are using AutoLayout
+ (BOOL)requiresConstraintBasedLayout {
    return YES;
}

// this is Apple's recommended place for adding/updating constraints
- (void)updateConstraints {

    // --- remake/update constraints here
    [self.button remakeConstraints:^(MASConstraintMaker *make) {
        make.width.equalTo(@(self.buttonSize.width));
        make.height.equalTo(@(self.buttonSize.height));
    }];
    
    //according to apple super should be called at end of method
    [super updateConstraints];
}

- (void)didTapButton:(UIButton *)button {
    // --- Do your changes ie change variables that affect your layout etc ---
    self.buttonSize = CGSize(200, 200);

    // tell constraints they need updating
    [self setNeedsUpdateConstraints];
}

@end

原文地址:https://blog.csdn.net/weixin_43350100/article/details/129903973

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