本文介绍: 增加一个结构biTreeInfo,在遍历二叉树时把作图要用的信息存入此结构中,方便读取信息。TreeInfo()写入二叉结点信息,其中DataLevel层序遍历结果,也可以用它来作图;Info2XML()就是上述方法所得信息,转化成SVG的xml代码;ShowSVG()生成显示图形……

题目

 以图形展示任意二叉树,如下图一个中缀表达式表示二叉树:3.14*r²*h/3

源代码

package main

import (
	"fmt"
	"io"
	"os"
	"os/exec"
	"strconv"
	"strings"
)

type any = interface{}

type btNode struct {
	Data   any
	Lchild *btNode
	Rchild *btNode
}

type biTree struct {
	Root *btNode
	Info *biTreeInfo
}

type biTreeInfo struct {
	Data                []any
	DataLevel           [][]any
	L, R                []bool
	X, Y, W             []int
	Index, Nodes        int
	Width, Height       int
	MarginX, MarginY    int
	SpaceX, SpaceY      int
	SvgWidth, SvgHeight int
	SvgXml              string
}

func Build(Data ...any) *biTree {
	if len(Data) == 0 || Data[0] == nil {
		return &biTree{}
	}
	node := &btNode{Data: Data[0]}
	Queue := []*btNode{node}
	for lst := Data[1:]; len(lst) > 0 && len(Queue) > 0; {
		cur, val := Queue[0], lst[0]
		Queue, lst = Queue[1:], lst[1:]
		if val != nil {
			cur.Lchild = &btNode{Data: val}
			Queue = append(Queue, cur.Lchild)
		}
		if len(lst) > 0 {
			val, lst = lst[0], lst[1:]
			if val != nil {
				cur.Rchild = &btNode{Data: val}
				Queue = append(Queue, cur.Rchild)
			}
		}
	}
	return &biTree{Root: node}
}

func BuildFromList(List []any) *biTree {
	return Build(List...)
}

func AinArray(sub int, array []int) int {
	for idx, arr := range array {
		if sub == arr {
			return idx
		}
	}
	return -1
}

func Pow2(x int) int { //x>=0
	res := 1
	for i := 0; i < x; i++ {
		res *= 2
	}
	return res
}

func Max(L, R int) int {
	if L > R {
		return L
	} else {
		return R
	}
}

func (bt *btNode) MaxDepth() int {
	if bt == nil {
		return 0
	}
	Lmax := bt.Lchild.MaxDepth()
	Rmax := bt.Rchild.MaxDepth()
	return 1 + Max(Lmax, Rmax)
}

func (bt *btNode) Coordinate(x, y, w int) []any {
	var res []any
	if bt != nil {
		L, R := bt.Lchild != nil, bt.Rchild != nil
		res = append(res, []any{bt.Data, L, R, x, y, w})
		res = append(res, bt.Lchild.Coordinate(x-w, y+1, w/2)...)
		res = append(res, bt.Rchild.Coordinate(x+w, y+1, w/2)...)
	}
	return res
}

func (bt *biTree) NodeInfo() []any {
	return bt.Root.Coordinate(0, 0, Pow2(bt.Root.MaxDepth()-2))
}

func (bt *biTree) TreeInfo() {
	height := bt.Root.MaxDepth()
	width := Pow2(height - 1)
	lsInfo := bt.NodeInfo()
	btInfo := &amp;biTreeInfo{
		Height: height,
		Width:  width,
		Nodes:  len(lsInfo),
	}
	for _, data := range lsInfo {
		for i, info := range data.([]any) {
			switch i {
			case 0:
				btInfo.Data = append(btInfo.Data, info.(any))
			case 1:
				btInfo.L = append(btInfo.L, info.(bool))
			case 2:
				btInfo.R = append(btInfo.R, info.(bool))
			case 3:
				btInfo.X = append(btInfo.X, info.(int))
			case 4:
				btInfo.Y = append(btInfo.Y, info.(int))
			case 5:
				btInfo.W = append(btInfo.W, info.(int))
			}
		}
	}
	for j, k := 0, width*2; j < height; j++ {
		DLevel := []any{}
		for i := k / 2; i < width*2; i += k {
			index := AinArray(i-width, btInfo.X)
			if index > -1 {
				DLevel = append(DLevel, btInfo.Data[index])
			} else {
				DLevel = append(DLevel, nil)
			}
			DLevel = append(DLevel, []int{i, j})
			if k/4 == 0 {
				DLevel = append(DLevel, []int{0, 0})
				DLevel = append(DLevel, []int{0, 0})
			} else {
				DLevel = append(DLevel, []int{i - k/4, j + 1})
				DLevel = append(DLevel, []int{i + k/4, j + 1})
			}
		}
		k /= 2
		btInfo.DataLevel = append(btInfo.DataLevel, DLevel)
	}
	bt.Info = btInfo
}

func (bt *biTree) Info2SVG(Margin ...int) string {
	var res, Line, Color string
	info := bt.Info
	MarginX, MarginY := 0, 10
	SpaceX, SpaceY := 40, 100
	switch len(Margin) {
	case 0:
		break
	case 1:
		MarginX = Margin[0]
	case 2:
		MarginX, MarginY = Margin[0], Margin[1]
	case 3:
		MarginX, MarginY, SpaceX = Margin[0], Margin[1], Margin[2]
	default:
		MarginX, MarginY = Margin[0], Margin[1]
		SpaceX, SpaceY = Margin[2], Margin[3]
	}
	info.MarginX, info.MarginY = MarginX, MarginY
	info.SpaceX, info.SpaceY = SpaceX, SpaceY
	info.SvgWidth = Pow2(info.Height)*info.SpaceX + info.SpaceX
	info.SvgHeight = info.Height * info.SpaceY
	for i, Data := range info.Data {
		Node := "nt<g id="INDEX,M,N">nt<CIRCLE/>nt<TEXT/>nt<LEAF/>nt</g>"
		DataStr := ""
		switch Data.(type) {
		case int:
			DataStr = strconv.Itoa(Data.(int))
		case float64:
			DataStr = strconv.FormatFloat(Data.(float64), 'g', -1, 64)
		case string:
			DataStr = Data.(string)
		default:
			DataStr = "Error Type"
		}
		Node = strings.Replace(Node, "INDEX", strconv.Itoa(info.Index), 1)
		Node = strings.Replace(Node, "M", strconv.Itoa(info.X[i]), 1)
		Node = strings.Replace(Node, "N", strconv.Itoa(info.Y[i]), 1)
		x0, y0 := (info.X[i]+info.Width)*SpaceX+MarginX, 50+info.Y[i]*SpaceY+MarginY
		x1, y1 := x0-info.W[i]*SpaceX, y0+SpaceY-30
		x2, y2 := x0+info.W[i]*SpaceX, y0+SpaceY-30
		Color = "orange"
		if info.L[i] &amp;&amp; info.R[i] {
			Line = XmlLine(x0-21, y0+21, x1, y1) + "nt" + XmlLine(x0+21, y0+21, x2, y2)
		} else if info.L[i] &amp;&amp; !info.R[i] {
			Line = XmlLine(x0-21, y0+21, x1, y1)
		} else if !info.L[i] &amp;&amp; info.R[i] {
			Line = XmlLine(x0+21, y0+21, x2, y2)
		} else {
			Color = "lightgreen"
		}
		Node = strings.Replace(Node, "<CIRCLE/>", XmlCircle(x0, y0, Color), 1)
		Node = strings.Replace(Node, "<TEXT/>", XmlText(x0, y0, DataStr), 1)
		if info.L[i] || info.R[i] {
			Node = strings.Replace(Node, "<LEAF/>", Line, 1)
		}
		res += Node
	}
	info.SvgXml = res
	return res
}

func XmlCircle(X, Y int, Color string) string {
	Radius := 30
	Circle := "<circle cx="" + strconv.Itoa(X) + "" cy="" + strconv.Itoa(Y) +
		"" r="" + strconv.Itoa(Radius) + "" stroke="black" stroke-width=" +
		""2" fill="" + Color + "" />"
	return Circle
}

func XmlText(X, Y int, DATA string) string {
	iFontSize, tColor := 20, "red"
	Text := "<text x="" + strconv.Itoa(X) + "" y="" + strconv.Itoa(Y) +
		"" fill="" + tColor + "" font-size="" + strconv.Itoa(iFontSize) +
		"" text-anchor="middle" dominant-baseline="middle">" + DATA + "</text>"
	return Text
}

func XmlLine(X1, Y1, X2, Y2 int) string {
	Line := "<line x1="" + strconv.Itoa(X1) + "" y1="" + strconv.Itoa(Y1) +
		"" x2="" + strconv.Itoa(X2) + "" y2="" + strconv.Itoa(Y2) +
		"" style="stroke:black;stroke-width:2" />"
	return Line
}

func (bt *biTree) ShowSVG(FileName ...string) {
	var file *os.File
	var err1 error
	Head := "<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink" +
		"="http://www.w3.org/1999/xlink" version="1.1" width=" +
		""Width" height="Height">nLINKCONTENTn</svg>"
	Link := `<a xlink:href="https://blog.csdn.net/boysoft2002" target="_blank">
	<text x="5" y="20" fill="blue">Hann's CSDN Homepage</text></a>`
	Xml := strings.Replace(Head, "LINK", Link, 1)
	Xml = strings.Replace(Xml, "Width", strconv.Itoa(bt.Info.SvgWidth), 1)
	Xml = strings.Replace(Xml, "Height", strconv.Itoa(bt.Info.SvgHeight), 1)
	Xml = strings.Replace(Xml, "CONTENT", bt.Info.SvgXml, 1)
	svgFile := "biTree.svg"
	if len(FileName) > 0 {
		svgFile = FileName[0] + ".svg"
	}
	file, err1 = os.Create(svgFile)
	if err1 != nil {
		panic(err1)
	}
	_, err1 = io.WriteString(file, Xml)
	if err1 != nil {
		panic(err1)
	}
	file.Close()
	exec.Command("cmd", "/c", "start", svgFile).Start()
	//Linux 代码:
	//exec.Command("xdg-open", svgFile).Start()
	//Mac 代码:
	//exec.Command("open", svgFile).Start()
}

func main() {

	list := []any{"*", "*", "*", "/", 5, "*", 3.14, 1, 3, nil, nil, 6, 6}
	tree := Build(list...)
	tree.TreeInfo()
	tree.Info2SVG()
	tree.ShowSVG()

	fmt.Println(tree.Info.Data)
	fmt.Println(tree.Info.DataLevel)

}

做题思路

增加一个结构biTreeInfo,在遍历二叉树时把作图要用的信息存入此结构中,方便读取信息

type any = interface{}

type btNode struct {
    Data   any
    Lchild *btNode
    Rchild *btNode
}

type biTree struct {
    Root *btNode
    Info *biTreeInfo
}

type biTreeInfo struct {
    Data                []any
    DataLevel           [][]any
    L, R                []bool
    X, Y, W             []int
    Index, Nodes        int
    Width, Height       int
    MarginX, MarginY    int
    SpaceX, SpaceY      int
    SvgWidth, SvgHeight int
    SvgXml              string
}

//数据类型用 type any = interface{} 自定义类型模拟成any数据类型

遍历二叉树获取每个结点在svg图形中的坐标使用先序递归遍历:

func (bt *btNode) Coordinate(x, y, w int) []any {
    var res []any
    if bt != nil {
        L, R := bt.Lchild != nil, bt.Rchild != nil
        res = append(res, []any{bt.Data, L, R, x, y, w})
        res = append(res, bt.Lchild.Coordinate(x-w, y+1, w/2)…)
        res = append(res, bt.Rchild.Coordinate(x+w, y+1, w/2)…)
    }
    return res
}

二叉树的每个结点,转svg时有圆、文字、左或右直线(叶结点没有真线)。

func XmlCircle(X, Y int, Color string) string {
    Radius := 30
    Circle := “<circle cx=”” + strconv.Itoa(X) + “” cy=”” + strconv.Itoa(Y) +
        “” r=”” + strconv.Itoa(Radius) + “” stroke=”black” stroke-width=” +
        “”2” fill=”” + Color + “” />”
    return Circle
}

func XmlText(X, Y int, DATA string) string {
    iFontSize, tColor := 20, “red
    Text := “<text x=”” + strconv.Itoa(X) + “” y=”” + strconv.Itoa(Y) +
        “” fill=”” + tColor + “” fontsize=”” + strconv.Itoa(iFontSize) +
        “” text-anchor=”middledominant-baseline=”middle“>” + DATA + “</text>”
    return Text
}

func XmlLine(X1, Y1, X2, Y2 int) string {
    Line := “<line x1=”” + strconv.Itoa(X1) + “” y1=”” + strconv.Itoa(Y1) +
        “” x2=”” + strconv.Itoa(X2) + “” y2=”” + strconv.Itoa(Y2) +
        “” style=”stroke:black;stroke-width:2″ />”
    return Line
}

TreeInfo()写入二叉树结点信息,其中DataLevel是层序遍历的结果,也可以用它来作图

Info2XML()就是上述方法所得信息,转化成SVG的xml代码;

ShowSVG()生成显示图形,svg的xml如下

<svg xmlns=”http://www.w3.org/2000/svg” xmlns:xlink=”http://www.w3.org/1999/xlink” version=”1.1″ width=”680″ height=”400″>
<a xlink:href=”https://blog.csdn.net/boysoft2002″ target=”_blank“>
    <text x=”5″ y=”20″ fill=”blue“>Hann‘s CSDN Homepage</text></a>
    <g id=”0,0,0″>
    <circle cx=”320″ cy=”60″ r=”30″ stroke=”black” stroke-width=”2″ fill=”orange” />
    <text x=”320″ y=”60″ fill=”redfontsize=”20″ text-anchor=”middledominantbaseline=”middle”>*</text>
    <line x1=”299″ y1=”81″ x2=”160″ y2=”130″ style=”stroke:black;stroke-width:2″ />
    <line x1=”341″ y1=”81″ x2=”480″ y2=”130″ style=”stroke:black;stroke-width:2″ />
    </g>
    <g id=”0,-4,1″>
    <circle cx=”160″ cy=”160″ r=”30″ stroke=”black” stroke-width=”2″ fill=”orange” />
    <text x=”160″ y=”160″ fill=”red” fontsize=”20″ text-anchor=”middle” dominantbaseline=”middle”>*</text>
    <line x1=”139″ y1=”181″ x2=”80″ y2=”230″ style=”stroke:black;stroke-width:2″ />
    <line x1=”181″ y1=”181″ x2=”240″ y2=”230″ style=”stroke:black;stroke-width:2″ />
    </g>
    <g id=”0,-6,2″>
    <circle cx=”80″ cy=”260″ r=”30″ stroke=”black” stroke-width=”2″ fill=”orange” />
    <text x=”80″ y=”260″ fill=”red” fontsize=”20″ text-anchor=”middle” dominantbaseline=”middle”>/</text>
    <line x1=”59″ y1=”281″ x2=”40″ y2=”330″ style=”stroke:black;stroke-width:2″ />
    <line x1=”101″ y1=”281″ x2=”120″ y2=”330″ style=”stroke:black;stroke-width:2″ />
    </g>
    <g id=”0,-7,3″>
    <circle cx=”40″ cy=”360″ r=”30″ stroke=”black” stroke-width=”2″ fill=”lightgreen” />
    <text x=”40″ y=”360″ fill=”red” fontsize=”20″ text-anchor=”middle” dominantbaseline=”middle”>1</text>
    <LEAF/>
    </g>
    <g id=”0,-5,3″>
    <circle cx=”120″ cy=”360″ r=”30″ stroke=”black” stroke-width=”2″ fill=”lightgreen” />
    <text x=”120″ y=”360″ fill=”red” font-size=”20″ text-anchor=”middle” dominantbaseline=”middle”>3</text>
    <LEAF/>
    </g>
    <g id=”0,-2,2″>
    <circle cx=”240″ cy=”260″ r=”30″ stroke=”black” stroke-width=”2″ fill=”lightgreen” />
    <text x=”240″ y=”260″ fill=”red” font-size=”20″ text-anchor=”middle” dominantbaseline=”middle”>5</text>
    <LEAF/>
    </g>
    <g id=”0,4,1″>
    <circle cx=”480″ cy=”160″ r=”30″ stroke=”black” stroke-width=”2″ fill=”orange” />
    <text x=”480″ y=”160″ fill=”red” font-size=”20″ text-anchor=”middle” dominant-baseline=”middle”>*</text>
    <line x1=”459″ y1=”181″ x2=”400″ y2=”230″ style=”stroke:black;stroke-width:2″ />
    <line x1=”501″ y1=”181″ x2=”560″ y2=”230″ style=”stroke:black;stroke-width:2″ />
    </g>
    <g id=”0,2,2″>
    <circle cx=”400″ cy=”260″ r=”30″ stroke=”black” stroke-width=”2″ fill=”orange” />
    <text x=”400″ y=”260″ fill=”red” font-size=”20″ text-anchor=”middle” dominant-baseline=”middle”>*</text>
    <line x1=”379″ y1=”281″ x2=”360″ y2=”330″ style=”stroke:black;stroke-width:2″ />
    <line x1=”421″ y1=”281″ x2=”440″ y2=”330″ style=”stroke:black;stroke-width:2″ />
    </g>
    <g id=”0,1,3″>
    <circle cx=”360″ cy=”360″ r=”30″ stroke=”black” stroke-width=”2″ fill=”lightgreen” />
    <text x=”360″ y=”360″ fill=”red” font-size=”20″ text-anchor=”middle” dominant-baseline=”middle”>6</text>
    <LEAF/>
    </g>
    <g id=”0,3,3″>
    <circle cx=”440″ cy=”360″ r=”30″ stroke=”black” stroke-width=”2″ fill=”lightgreen” />
    <text x=”440″ y=”360″ fill=”red” font-size=”20″ text-anchor=”middle” dominant-baseline=”middle”>6</text>
    <LEAF/>
    </g>
    <g id=”0,6,2″>
    <circle cx=”560″ cy=”260″ r=”30″ stroke=”black” stroke-width=”2″ fill=”lightgreen” />
    <text x=”560″ y=”260″ fill=”red” font-size=”20″ text-anchor=”middle” dominant-baseline=”middle”>3.14</text>
    <LEAF/>
    </g>
</svg>

扩展

多棵二叉树同时展示,Info2SVG()可以设置起始位置

左右并列展示

	tree2 := Build("*", "*", 3.14, 6, 6)
	tree2.TreeInfo()
	tree2.Info2SVG()
	tree2.ShowSVG("tree2")

	//左右并列展示
	tree2.Info2SVG(tree.Info.SvgWidth, tree.Info.SpaceY)
	tree.Info.SvgXml += tree2.Info.SvgXml
	tree.Info.SvgWidth += tree2.Info.SvgWidth
	tree.ShowSVG("tree12")
	tree.Info2SVG() //恢复tree原状

上下并列展示

	//上下并列展示
	tree2.Info2SVG(tree.Info.SvgWidth-tree2.Info.SvgWidth, tree.Info.SvgHeight)
	tree.Info.SvgXml += tree2.Info.SvgXml
	tree.Info.SvgHeight += tree2.Info.SvgHeight
	tree.ShowSVG("tree123")
	tree.Info2SVG() //恢复tree原状

以上2段代码放在前文源代码的main()函数测试

 

总结回顾

结点显示的代码固定文字圆形大小颜色,如果读者愿意自己动手的话,可以尝试把这些要素设成参数或者增加biTreeInfo结构属性

原文地址:https://blog.csdn.net/boysoft2002/article/details/126908846

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