https://github.com/EnoxSoftware/HoloLensWithOpenCVForUnityExample
HoloLensWithOpenCVForUnityExample
)
Scripting Define Symbols
depending on the XR system used in your project; Legacy built-in XR: BUILTIN_XR
; XR Plugin Management (Windows Mixed Reality): XR_PLUGIN_WINDOWSMR
; XR Plugin Management (OpenXR):XR_PLUGIN_OPENXR
.WebCam
Capabilties in Publishing settings tab.App
, which should live as a sibling next to the ‘Assets` folder. Then click Select Folder to generate the VS solution in that folder. Then wait for Unity to build the solution.App/HoloLensWithOpenCVForUnityExample.sln
. This is the solution that ultimately gets deployed to your HoloLens.ARM
to x86
if you are building for Hololens1 or to ARM64
if you are building for Hololens2; Change the deploy target (the green play button) to Device
(if your HoloLens is plugged into your computer), or Remote Machine
(if your HoloLens is connected via WiFi).Project Assets | Build Settings |
---|---|
Player Settings |
---|
原文地址:https://blog.csdn.net/moonlightpeng/article/details/134814124
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